Mobile

8 ways AR platforms like Google Lens can work in an advertising capacity

8 ways AR platforms like Google Lens can work in an advertising capacity

Google’s augmented reality platform, Google Lens, is expanding outside of the Google Assistant app to being accessible directly from the camera on some Android devices, as well as in Google Photos and Google Maps. With it only being a matter of time before Apple rolls out ARkit functionalities directly within its cameras too, users are about to have even more avenues for accessing this tech than ever before.

Google Lens enables your smartphone to visually scan your environment and pull up information about items in the real world, anything from buildings, people’s faces and household objects, as well as text from street signs, screens, restaurant menus and books etc. It basically lets you search for info about items in the real world as you’d search for keywords on the web, and call up actionable prompts like purchase links for products and Wikipedia descriptions of famous landmarks etc. The goal is to give users context about their environments and any and all objects within those environments.

Here are 8 ways that this type of technology could work in an advertising capacity:

  1. Scanning billboards or OOH ads, Shazam-style, to find out more information on a brand or apply for an offer. Like with QR codes in magazines etc. but less lame, on a larger scale, and without the need to download / access it through a standalone app.
  2. Scan the outside of a retail location or restaurant to find out its opening hours or offers.
  3. Scan a product in a supermarket to find product info or price comparisons.
  4. Placing AR elements in a real world environment, like BMW’s Snapchat AR lens for the X2.
  5. Integrating street ads with AR location information on how to get to the store.
  6. Scan an ad or product to access a promotion that can be redeemed online or in-store. Maybe a function that can ‘bookmark’ vouchers or discount codes for example.
  7. Scanning a product to view customer reviews.
  8. Turn empty retail locations into augmented reality storefronts like Net-A-Porter.

 

 

Posted by Rob in Augmented Reality, Google, Mobile

The opportunity in interactive video

Originally featured in the August 27th 2017 issue of Campaign Middle East

It’s hardly a revelation to say that video content has never been as popular as it is right now. Whether it be on Facebook, YouTube, Display, or increasingly, Snapchat & Instagram, more and more of users’ time online is spent consuming video in some form. By the end of this year, KPCB estimates that video content will account for 74% of all online traffic, and Mark Zuckerberg has even said that he expects Facebook to be almost entirely video within the next five years. But while the digital video format itself has never been more accessible, many of the digital video ads that tend to make it out into the wild don’t truly take advantage of the opportunities that digital channels allow. Most still ape TV spots that have been adapted to digital – a new format but an old mindset. While television is a passive channel, digital is not, and its potential is currently not being fully utilized. Consequently, we seem to have reached a point where viewers have become numb to video on digital channels – not surprising when you consider the slew of formats that seem to have gotten increasingly aggressive in recent years such as un-skippable pre-rolls, auto-playing sound-on ads, and now the particularly jarring mid-roll videos that burst into your viewing experience half-way through.

Viewers are fed up of video ads taking over their digital experiences and forcing them to passively bear witness to their marketing message. In 2017, most consumers are used to interacting with content on digital channels, especially on mobile. Many expect a certain level of interactivity. Users are familiar with gamified experiences and tend to tune-out at the first sign of a countdown to skip an ad. As attention spans seemingly decrease, passive content just isn’t grabbing users’ attention as it once did.

Things are looking up though as the range of functionality open to digital video is getting broader and broader all the time. Interactive videos have been around in some form for a few years now, but this trend is starting to become more prevalent of late, especially outside of advertising. Just this summer Netflix introduced a series of interactive shows for children that allow them to make choices throughout each episode that dictate the journey the episode takes. This all seems like quite a novel idea for kid’s TV shows, but imagine being able to control what happens to your favourite characters, or reveal alternative scenes in shows like House of Cards or Game of Thrones. What better way to keep viewers engaged than by getting them involved and letting them influence the the content itself, right? The same goes for advertising too.

Choice-driven videos have been shown to work especially well in a story-telling and educational capacity. The UK Resuscitation Council used such an approach in a campaign to teach viewers the basics of giving CPR by presenting them with an emergency scenario where they have to make a set of choices to save someone’s life. The thinking behind it is that involving the viewer in the process in this way provides for a much more visceral experience, and by getting viewers to interact with the content, they are much more likely to absorb the information.

We are also starting to see more examples of mobile video utilizing the particular features of the smartphone itself to enable the viewer to interact with the content in a more intuitive way. AdColony’s new Aurora HD mobile video ad format lets users manipulate video content by tapping, tilting or swiping during a video. A recent treasure hunt style video to promote the new Pirates of the Caribbean movie showcased the impressive graphical elements that can be used to immerse the viewer in the video while adding a gamified element to the experience. Similarly, a recent campaign from Visit Britain let viewers use their mobile device’s gyroscope to switch between visual tours of several different parts of the country by pointing their mobile either North, South, East or West to see what each part of the country has to offer.

These features can be used in a host of ways to let viewers define their own journey, answer questions, buy products, access exclusive content, complete forms and much more, all from within the video itself. There’s still a great deal of potential left to explore with interactive video, and with Facebook trying to muscle in on TV-style programming with its new ‘Watch’ platform and Snapchat et al yet to truly take advantage of this format either, advertisers better start thinking about how they might adapt their current approach to video for a more interactive future.

Posted by Rob in Advertising, Campaign Magazine, Mobile

Chatbot 101 – Serviceplan Middle East talk

I gave this talk a few weeks back at the Serviceplan Middle East office on the rise of Chatbots in 2017 but am only getting around to putting it up here now because I’m super lazy.

With mobile messaging app usage overtaking regular social media usage as far back as 2015, coupled with the fact that people have basically stopped downloading standalone branded apps, the opportunity for Chatbots to provide an alternative communication channel has never been more obvious.

Since Facebook opened the floodgates to developers on it’s Messenger app platform last April, tens of thousands of Chatbots have been launched. Some haven’t lived up to expectations, but the future potential of Chatbots when paired with more concrete mobile functions like location-based services, push notifications and payments mean that our definition of what a Chatbot actually is could change drastically over the coming years.

Keep an eye out for WhatsApp inevitably getting in on the action at some stage over the next 12 months too.

Posted by Rob in Apps, Facebook, Mobile, WhatsApp

Turning the smartphone from a distraction into a safe-driving tool

Road traffic incidents are the number one cause of accidental injury and fatality in the world. And while our smartphones connect us to a world of possibilities, the addictive nature of our mobile lives can regularly distract us from the world around us, which can be especially dangerous when driving. That’s why it’s great to see examples such as this safe driving app and car kit from Samsung which aims to use our reliance on smartphones in a positive way to nudge us into a more beneficial behavioural routine.

Developed by Leo Burnett Sydney, the Samsung “S-Drive” safe-driving kit aims to transform the smartphone from one of the biggest distractions on the road into a life-saving tool. Although the kit was launched back in 2014, I only stumbled across it this week. With the spate of campaign case study videos that we’ve seen coming from Cannes over the last couple of weeks, S-Drive is striking in its utility and the fact that it poses a solution to a real societal problem.

The pack includes an NFC-enabled windscreen smartphone holder that automatically launches the app and puts the device into safe-driving mode so that only voice activated calls and texts can be accessed when the car is moving. Drivers are also alerted when they exceed the speed limit, as well as given voice information on traffic updates, weather conditions, and accident blind spots. Think of it as a Sat Nav that looks out for the safety of its driver.

Drivers can also earn points for every safe kilometer travelled that can be redeemed against some pretty cool rewards, some of which are based around team goals with the aim of turning peer pressure, so often the cause of bad driving, into a positive influence.

Posted by Rob in Android, Apps, Mobile

Mobile messaging, and what it means for brands

For the last 6 or 7 years, the growth of social media has been a phenomenon that’s affected everything from the way we communicate with one another to the way we consume media and entertainment. But as Social Networks make the move to being de-facto media distribution channels, users have overwhelmingly started migrating to messaging apps such as WhatsApp, Facebook Messenger, WeChat, LINE etc. to engage in more meaningful communication with friends and family.

It may come as a surprise, but in 2015, the Big Four mobile messaging apps (WhatsApp, Facebook Messenger, WeChat and Viber) overtook the Big Four Social Networks (Facebook, Twitter, Instagram and LinkedIn) in monthly active user numbers. So it’s official; mobile messaging is where it’s at.

messaging

From a publisher’s point of view, some media outlets are already using messaging apps to connect with their audience in interesting ways. The Huffington Post are using Viber’s Public Chats to publicly share real-time conversations between their journalists. BBC News are using WhatsApp for user-generated content, gathering reader photos, videos, and first-hand accounts that it later repurposes on its live news blog, and The Washington Post are using Kik’s Promoted Chats to attract readers through quizzes and game-like experiences.

Either way, it’s clear that where users go, ultimately, brands want to go too, thus providing the incentive to technology platforms to facilitate this connection.

Much has been made of Facebook’s desire to turn it’s Messenger app into a much broader platform, enabling users to do more than just communicate with each other. Plans include everything from facilitating customer service, to ordering an Uber directly within a conversation, and even allowing P2P micro payments, all within the context of messaging. This is much like the most popular Asian apps such as WeChat and LINE already offer. In a way, the messaging aspect is a commodity service used to build a broad user base to offer a wider range of add-ons to.

WhatsApp is looking to get in on the action too. At last month’s DLD conference in Munich, founder Jan Koum spoke about the plan to remove the annual subscription fee to use the service and eventually cater to businesses (he gave American Airlines and Bank of America as examples), offering them ways to deal with customer servicing directly through the messaging app.

How might brands utilise messaging apps?

But all of this just poses the question of how exactly brands might use messaging apps to connect with consumers. Perhaps it’s not too crazy to think of WhatsApp customer call centres springing up in the developing world in the not-too-distant future, but surely there are possibilities far more interesting than this. AI responses to customer queries have been touted, but aside from a responding to customer complaints, how else might brands utilize messaging platforms to enhance customer relationships?

Perhaps ‘conversations’ with brands can be used to maintain customer loyalty and rewards programs, a friction free way of opting-in and continuing to use them.  Mobile loyalty apps have been sold as the answer to the problem of having to constantly carry around rewards cards and the like, but in reality, downloading a standalone app and registering your details to keep track of this seems to be as much of a turn-off as carrying around a physical card in the first place. Brands could also use messaging channels to offer personalised deals or suggest new products that their users might like. Something akin to the “If you like this, you’ll love these” style prompts that work so well on Amazon etc. Either way, it sounds like a smoother way to interact with customers and prompt them into action.

But at what point might this become a nuisance, and are most consumers really open to engaging with brands on channels that they also communicate with their friends and family on? Well it would appear that they are. Recent consumer research in the area is encouraging. According to a 2015 MEC survey, 79% are not opposed to engaging with brands on chat apps. That sounds like enough of a mandate to me. Even if actual user behaviour turns out to be a little less enthusiastic about this once it becomes the norm.

I’m sure we’ll slowly start seeing some examples of these concepts over the next 6 months or so as Facebook and friends turn on the tap and unleash some of the functionality that third-party developers have been working away on since F8 last March. In the meantime, we’ll just have to put our thinking caps on and come up with some interesting ways to utilise messaging channels to connect with customers.

Posted by Rob in Facebook, Mobile, Retail, Social Media, WhatsApp